The workshop content
June 29 - July 3, 2026
This week, Grady will demonstrate an efficient process for designing compelling and memorable environments for games or film/animation. You’ll start the week by exploring a myriad of your own ideas in a low-stress thumbnailing phase, followed by more focused graphic sketching and compositions. After narrowing down a few strong options, you’ll choose one to take to a final illustration. You’ll learn how to harmonize colors, stay loose, and compose dynamic environments built around strong focal points. Grady will help you overcome common pitfalls and sticking points, and help you build confidence in your drawing and painting skills through your unique vision and design sensibilities.WEEK CONTENT
Schedule
- Day 1 Thumbnails:Start a process of very loose and exploratory thumbnail generation exploring the themes and core elements you’d like to include in your design. The idea is to exhaust as many ideas as possible to rule out the most generic, and find the most compelling and exciting directions. You’ll work mostly from imagination and try to tap into what you really want to create, with minimal influence from references. The quality of your drawings does not matter here, you are just finding the idea, and this will remove a great deal of pressure from the later stages of the design process.
- Day 2 Value Compositions: With plenty of jumping-off points from day one, you’ll now choose 3-4 options to pursue. Starting with a demonstration of the Notan sketch, you’ll begin building strong graphic compositions indicating overall lighting and value structure in grayscale, and starting to refine the selling points of your environment designs. You’ll also begin the process of reference gathering, keeping them limited and specific to avoid clouding your vision.
- Day 3 Colors: Choosing a final direction, you’ll learn how to efficiently add color to your value sketch using gradient maps. You’ll establish simple and effective color palettes using the 60-30-10 rule, and learn how to harmonize colors to create an elegant and believable atmosphere in your design.
- Day 4 Refinement: This session will focus on resolving the major details and focal points in your image, using clear and intentional design and form language. You’ll learn where to focus your rendering efforts, and when to leave things be. You’ll also learn an easy method for color and value adjustments on the fly, to ensure you are sticking to the strong value structure you established earlier in the week. You will finish the day by making notes over your image, indicating what needs final touches, refining, or adjustments in order of priority. This will help you have an objective overview of your image on Friday morning, and a concise plan of how to finish it.
- Day 5 Finalizing/Callouts: You’ll begin by addressing the notes you made at the conclusion of the previous session, according to their priority. This method will ensure that, even if you run out of time, you will have at least resolved the most crucial components of your design. Addressing all of these notes is a nice objective way to decide when an image is finished. You’ll then use any remaining time to choose a couple elements from your environment to show as isolated callouts. This is a good habit to develop, as these clear design callouts are tremendously valuable in production settings. You’ll then spend the final hours creating a clean and professional presentation of your designs, fit for your portfolio.
Workshop info
We provide high-end computers with dual monitors, Wacom Intuos tablets (including styluses), and all necessary software licenses to ensure participants have everything they need for the workshop.
Courses run from 10:00 a.m. to 5:00 p.m., with a one-hour lunch break. We welcome students starting at 9:30 a.m. with fresh coffee. Our school is located at 13 Rue de Rosenwald, 75015 Paris.
ABOUT THE ARTIST
Grady Frederick
Illustrator/Concept Artist, Wizards of the Coast
artstation.com/gradyartMontreal, Canada
A senior concept artist and illustrator in the game and animation industry, with clients like Wizards Of The Coast, Blur, Paramount, Eidos and Disney, Grady has a tremendous passion for atmospheric storytelling and design, as well as helping others find joy and fulfillment through the pursuit of drawing and painting.
« Grady Frederick is a master of narrative environments; his ability to weave atmosphere into every piece provides an incredible lesson in cinematic design. We are delighted to welcome Grady back to our school; his previous classes were a massive hit with our students. Having him share his workflow once again is a fantastic opportunity to learn from such a dedicated artist. »
– New3dge Concept Art Team